Well, after four weeks of juggling
full-time college work, graphic design jobs and working on the game,
I have learned much from my experience! These points in particular:
1. Wait until the game is done before
putting it out there for the public. Nothing burns your fans like
unfulfilled promises. By learning this now, I don't have to make
this mistake further down the road.
2. I need support from fellow friends
in the gaming industry. My work ethic is greater when I am receiving
and sharing feedback with fellow game developers.
3. I enjoy working as a project manager; it would be great if I can get a team together in the future.
4. If I can get them, I want trained
voice actors for my games. By enrolling in a voice acting class this
semester, I have come to realize the difference between trained and
untrained voice actors.
5. Always have fun with your work. Let writing always be something fun.
I also have taken a four-week Flash animation course during this time, which has fueled my desire to utilize Flash animation in future games and trailers.
Let it be known, the game is still in
the makings and it will be completed! So let it be written, so let
it be done. The deadline, however, is being thrown
out the window. It's ironic, but I have a feeling that now that the
self-imposed deadline is gone, the game will be coming out sooner
than I expected.