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Tuesday, October 25, 2011

So Let it Be Written....


Well, after four weeks of juggling full-time college work, graphic design jobs and working on the game, I have learned much from my experience! These points in particular:

1. Wait until the game is done before putting it out there for the public. Nothing burns your fans like unfulfilled promises. By learning this now, I don't have to make this mistake further down the road.

2. I need support from fellow friends in the gaming industry. My work ethic is greater when I am receiving and sharing feedback with fellow game developers.

3. I enjoy working as a project manager; it would be great if I can get a team together in the future.

4. If I can get them, I want trained voice actors for my games. By enrolling in a voice acting class this semester, I have come to realize the difference between trained and untrained voice actors.

5. Always have fun with your work. Let writing always be something fun.

I also have taken a four-week Flash animation course during this time, which has fueled my desire to utilize Flash animation in future games and trailers.

Let it be known, the game is still in the makings and it will be completed! So let it be written, so let it be done.  The deadline, however, is being thrown out the window. It's ironic, but I have a feeling that now that the self-imposed deadline is gone, the game will be coming out sooner than I expected.

Thursday, October 6, 2011

Back on Schedule


Well, I had to address a family emergency earlier this week, so I had the game idling for a bit, but now things have settled down and I've been able to shift gears again. Full speed ahead with game development! :)

Very short blog post = more work being put into the actual game itself. :)

Sunday, October 2, 2011

Games VS Homework


I had to decide whether to do homework or game writing this last Friday. Game writing won with some great results. The script is 25% done!

I even got some artwork completed. ^-^ Have a look-see:
This is Okana, one of the main characters in the game.


I want to explain the story and the type of gameplay involved so that you know what to expect when you play it for the first time.

This game is geared towards a female audience. Sorry, guys, I have some ready-made plans for an RPG, but I need some competent programmers first. Programming is not my forte; writing is my forte.

Game Synopsis: You have been chosen to save one of three individuals from a dark carnival. Whoever you decide to save will be sharing the rest of the story with you. The way you talk and interact with him determines what kind of relationship you will build while the plot unfolds (more about the plot later).  It could turn out romantic, or friendly, or maybe you'll hate each other's guts by the end of it. It all depends on you. :)

The game is written like a story. As the main character, you decide how the story plays out with menu choices. A story you can interact with can be very exciting! In a perfect world, I would make a game where you could write out exactly what you wanted to say and then the other characters would respond accordingly. However, this is not a perfect world and I am sorry. It would've been awesome. :)

Now I have to go get some homework done. More news to come in a day or two!