I spent my last days after finals to make this game demo video.
http://www.youtube.com/watch?v=xP-x_81kVs0
I hope it stirs up your interest in the game! The music is my own original composition. It's part of a much longer song.
ZogunPlace
Sunday, December 18, 2011
Friday, November 18, 2011
Your Favorite Instrument
I'm working on some of the music for the game, but I wanted some feedback before I proceeded further.
I am curious about what kind of music you might want to listen to while you are playing a game. Piano? Guitar? Etc? There are a lot of different options out there, and I really want your opinion. I set up a poll on the blog so that I can get some of your input. Please participate! I know there are many other instruments out there, so if your favorite isn't listed, feel free to comment here or on the forum.
Sunday, November 6, 2011
Meet Veron
Veron is one of the obtainable dudes in this Visual Novel game. He is stoic, silent and a werewolf. And now there is a picture of him! I invested in a drawing tablet from the Bamboo Create line last week, and it is EPIC, let me tell ya.
I realized about halfway through drawing this picture that it was in low resolution, (doh!) so I didn't put as much detail in it as I will be putting into the character close-ups. This pic will probably end up being used for a small background sprite or something in the game itself. Anyhoo, enjoy. ^-^
A little about Veron....
His Favorite color: Red
His Favorite pastime: Watching the stars
His opinion on brief interviews: "I hate them. Don't ever make me do this again."
Anyway, his part in the story is about 75% done now. Which I guess means that the script is about 1/4 of the way completed. ...Wow. That's cool. See? The minute I stop putting deadlines on myself, I begin cranking out work like there's no tomorrow.
School's going great by the way. As is the flyer business.
I realized about halfway through drawing this picture that it was in low resolution, (doh!) so I didn't put as much detail in it as I will be putting into the character close-ups. This pic will probably end up being used for a small background sprite or something in the game itself. Anyhoo, enjoy. ^-^
Click to view a bigger image of Veron's awesomeness |
A little about Veron....
His Favorite color: Red
His Favorite pastime: Watching the stars
His opinion on brief interviews: "I hate them. Don't ever make me do this again."
Anyway, his part in the story is about 75% done now. Which I guess means that the script is about 1/4 of the way completed. ...Wow. That's cool. See? The minute I stop putting deadlines on myself, I begin cranking out work like there's no tomorrow.
School's going great by the way. As is the flyer business.
Labels:
brief interview,
character profile,
Veron,
werewolf
Tuesday, October 25, 2011
So Let it Be Written....
Well, after four weeks of juggling
full-time college work, graphic design jobs and working on the game,
I have learned much from my experience! These points in particular:
1. Wait until the game is done before
putting it out there for the public. Nothing burns your fans like
unfulfilled promises. By learning this now, I don't have to make
this mistake further down the road.
2. I need support from fellow friends
in the gaming industry. My work ethic is greater when I am receiving
and sharing feedback with fellow game developers.
3. I enjoy working as a project manager; it would be great if I can get a team together in the future.
4. If I can get them, I want trained
voice actors for my games. By enrolling in a voice acting class this
semester, I have come to realize the difference between trained and
untrained voice actors.
5. Always have fun with your work. Let writing always be something fun.
I also have taken a four-week Flash animation course during this time, which has fueled my desire to utilize Flash animation in future games and trailers.
Let it be known, the game is still in
the makings and it will be completed! So let it be written, so let
it be done. The deadline, however, is being thrown
out the window. It's ironic, but I have a feeling that now that the
self-imposed deadline is gone, the game will be coming out sooner
than I expected.
Labels:
deadlines,
flash,
funny stuff,
game building,
gaming industry
Thursday, October 6, 2011
Back on Schedule
Well, I had to address a family
emergency earlier this week, so I had the game idling for a bit, but
now things have settled down and I've been able to shift gears again.
Full speed ahead with game development! :)
Very short blog post = more work being
put into the actual game itself. :)
Sunday, October 2, 2011
Games VS Homework
I had to decide whether to do homework
or game writing this last Friday. Game writing won with some great
results. The script is 25% done!
I even got some artwork completed. ^-^
Have a look-see:
This is Okana, one of the main
characters in the game.
|
I want to explain the story and the
type of gameplay involved so that you know what to expect when you
play it for the first time.
This game is geared towards a female
audience. Sorry, guys, I have some ready-made plans for an RPG, but I
need some competent programmers first. Programming is not my forte;
writing is my forte.
Game Synopsis: You have been chosen to
save one of three individuals from a dark carnival. Whoever you
decide to save will be sharing the rest of the story with you.
The way you talk and interact with him determines what kind of
relationship you will build while the plot unfolds (more about the plot later). It could turn out romantic, or
friendly, or maybe you'll hate each other's guts by the end of it.
It all depends on you. :)
The game is written
like a story. As the main character, you decide how the story plays out with menu choices. A story
you can interact with can be very exciting! In a perfect world, I
would make a game where you could write out exactly what you wanted
to say and then the other characters would respond accordingly.
However, this is not a perfect world and I am sorry. It would've
been awesome. :)
Now I have to go get some homework
done. More news to come in a day or two!
Labels:
game building,
game story,
otome game,
visual novel
Wednesday, September 28, 2011
Making Characters
Due partially to the fact that the
song, “Rock Me, Amadeus,” kept me up last night, the script is
now underway!
I don't use a word processor to write the script; it is much easier to write it directly into the coding program, Ren'Py, which is what I use to make the game. Ren'Py uses python coding and so there are strings of strange directions scattered throughout the story (they don't show up when you're playing the game itself). Here's a screenshot of what the script looks like when I'm using the Ren'Py program:
I don't use a word processor to write the script; it is much easier to write it directly into the coding program, Ren'Py, which is what I use to make the game. Ren'Py uses python coding and so there are strings of strange directions scattered throughout the story (they don't show up when you're playing the game itself). Here's a screenshot of what the script looks like when I'm using the Ren'Py program:
When I am building a character, it's a
lot easier having an image to refer to instead of a list of written
information, especially when I have to keep track of a lot of
characters.
So instead of using this:
Elriss
Hair color/length/style- strawberry
blonde, has bangs, long
Eye color- Green
Body type- Muscular
<OR>
(Please do not think this is another version of Elriss) |
There are a lot of online games which
can be tools for anyone to use. I like HeroMachine and DollDivine
because they have a lot of options and are helpful in making quick
character pictures. Check it out and have fun!
The actual art for this game will be
made after the script is complete, because then I will have a
complete list of scenes, character expressions and backgrounds that
need to be made.
I also started composing yesterday for
the game's soundtrack, so watch for some future updates and music
samples. :-)
Labels:
doll maker,
dolldivine,
free otome game,
hero generator,
HeroMachine,
python code,
Ren'Py,
Rock me Amadeus
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